Vs a cruiser, you have a "decent" advantage in open water you are not however going to be KO'ing cruisers left and right unless they are all showing you their broadsides. You also have to make sure those shells hit (again, preferably in the enemies sides). The only good thing is that you can repair some of that damage. But it is not impervious and you can and will sustain damage from every shot. …well, tough enough to deal with some incoming BB fire and tough enough to shrug off some cruiser fire as well. They will not be the primary reason for your enemies destruction, but they certain can and will count towards your Kill/Death ratio. Now, you do have torps with amazing angles and range that allows you to use them offensively while pushing towards a ship, or defensively as you attempt to retreat, but they are torps and more often than not can be avoided. Where as you have excellent alpha damage, your damage over time starts to lag behind other ships that can keep those shells flying. Because the enemy ship will manage to hit you between shots. This means that you had better be on good terms with RNGesus and make sure those shells hit. They also fire rather quickly for the caliber that is being used, but they are also slower to reload than most other cruisers. Its two turrets can hit hard against most any ship at tier 6 (even BB's will feel the hurt if you put shells where they need to be). Graff Spee is certainly different and potentially powerful. But are there other options that will work better for you? Probably.
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